Author Archive

Dramatic time-lapse from the Developers’ window

November 4, 2011

Yesterday there were stormy scenes outside the windows of the developer corner of Kineo Towers. Utilising smart-phone technology, I managed to capture this time-lapse film over the course of the storm.

Pictures were taken every 5 seconds for an hour and you can see the results below. Needless to say, I was pretty pleased that I managed to capture a brief rainbow (you can just about see it at 0:16) on camera right in the centre of the screen!

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Creating a custom skin for Articulate

November 2, 2009

I’ve just started learning how to make custom Articulate skins. The skin replaces the default Articulate Presenter navigation controls and buttons with new visuals created in Flash. What’s new is that the guys over at Articulate HQ have now provided a ‘skin package’ system whereby the skin will install itself into Presenter to be selected as a player template when publishing, saving a tremendous amount of time at the publishing stage.

Previously a custom skin would have to be manually applied after every publish by copying the files from where they are stored over their counterparts in the player folder of the outputted project – tantamount to manual labour in IT terms.

These days, however, once the skin is ready, one can now zip everything up into an articulate package file which can then be distributed around, and simply double-clicked to install the skin into Presenter – couldn’t be simpler!

I created my first skin package earlier this week. You can get it from kineo’s site here.

I’ve just finished creating a custom skin for use with Articulate.I’ve just started learning how to make custom Articulate skins. The skin It replaces the default Articulate Presenter navigation controls and buttons with new visuals created in Flash. What’s great about creating a custom skinnew is that the guys over at Articulate HQ have now provided a ‘skin package’ system whereby the skin will install itself into Presenter to be selected as a player template when publishing, saving a tremendous amount of time at the publishing stage.

Previously a custom skin would have to be manually applied after every publish by copying the files from where they are stored over their counterparts in the player folder of the outputted project – tantamount to manual labour in IT terms.

These days, however, once the skin is ready, one can now zip everything up into an articulate package file which can then be distributed around, and simply double-clicked to install the skin into Presenter – couldn’t be simpler!

The custom skin is available to download at the end of this post. I created my first skin package earlier this week. If you want to give it a go follow this link